I like to use unusual ideas in my games. Trying out new ideas and experimenting with them keeps your Go playing strong and vibrant. Other players are experimenting and learning too and as time goes on, Go theory evolves and moves in new directions. But where is an amateur player supposed to look for new ideas and to find out what other players are experimenting with?
I have studied most of the Go books available in English or Korean about joseki and fuseki. They are useful, but only a little. Most of the Go Books in English are quite outdated. Even nowadays, people study вЂњ38 basic josekiвЂќ or IshidaвЂ™s вЂњDictionary of Basic JosekiвЂќ -- books written almost 50 years ago! Go theory is changing quickly and I think you should avoid sources that far behind the times.
IвЂ™ve looked at Go books by Abe Yoshiteru, 9-dan about joseki innovations. They are fascinating, but so elaborate! For example:
You can read and study this pattern, but when would you ever be able to use it in your games? Here in Europe, nobody plays at 5 anyway, so the whole thing is basically useless.
IвЂ™ve seen a lot of complicated material in Korean, too, things like 100-page-long explanations of modern avalanche (nadare) joseki variations. These patterns are so complicated that even 6-dan and 7-dan players prefer to avoid them. You can memorize these variations if you want, but you will forget them all pretty soon if you canвЂ™t practice them.
In our Hamete shop, youвЂ™ll find only patterns you can use in almost every game. Most of our patterns are new and rare and you cannot find them from other sources. My idea with this project was not to make money. Rather, I made it for myself, to study new patterns together with other high level experts. There is no reason for me to upload patterns that other people have already explained, page-by-page, in Go books.
I plan to keep the best ideas a secret until I have successfully used them in real tournaments. After that, I will add them to the site along with the games in which I used them, so you will be able to see not just the patterns, but also how they work in practice. If I can crush a 5-dan just in 100 moves, you should be able to crush your 5-kyu clubmate even faster!
Can some patterns really be so effective? Here you can review some of my real games, played in tournaments, and see for yourself.